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Coined by Dale Dougherty and Tim O'Reilly two years ago. The term took hold in 2005. Rather than defining it, they gave this example, "DoubleClick was Web 1.0; Google AdSense is Web 2.0. Ofoto is Web 1.0; Flickr is Web 2.0."

Web 2.0 Principles:
- The value of the software is proportional to the scale and dynamism of the data it helps to manage.
- Teverage customer-self service and algorithmic data management to reach out to the entire web, to the edges and not just the center, to the long tail and not just the head.
- The service automatically gets better the more people use it.
- Adoption is driven by "viral marketing". The greatest internet success stories don't advertise their products.
- Network effects from user contributions are the key to market dominance in the Web 2.0 era.
- Support lightweight programming models that allow for loosely coupled systems.
- Think syndication, not coordination.
- Design for "hackability" and remixability.
- Services, not packaged software, with cost-effective scalability
- Control over unique, hard-to-recreate data sources that get richer as more people use them
- Trusting users as co-developers
- Harnessing collective intelligence
- Leveraging the long tail through customer self-service
- Software above the level of a single device
- Lightweight user interfaces, development models, AND business models
Source: What is Web 2.0?

What Is Web 2.0 - Design Patterns and Business Models for the Next Generation of Software
Web 2.0 Workgroup
Web 2.0 Conference
Web 2.0 Companies
The Best Web 2.0 Software of 2005
The State of Web 2.0
Web 2.0 Companies I Couldn’t Live Without
Web 2.0 for Designers
Web 2.0 mania revives dot-com investing
Web 2.0, Wikis, Commercial Open Source All Came Of Age
It's A Whole New Web
A Rich Internet Application Example
Logo 2.0
The Unbearable Mashup of Being 2.0

Posted: 2006-04-18 08:30:32

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